A founder story
One of DDC’s founders, Summer, started noticing her phone was becoming less and less rewarding. Phones (and early social media) used to feel simpler:
feeds ended, and most posts were from people she actually knew. Then infinite scroll arrived—and she could scroll for an hour, feel worse afterward, and barely remember anything she’d seen.
She tried cutting back by deleting apps, but the habit just hopped to the next endless feed—Instagram → Reddit → YouTube → the news—anything with a bottomless supply.
Over time, it started to feel like burnout: less reward, more compulsion.
That’s when it clicked: this wasn’t a discipline problem—it was an environment designed for engagement. The design turns attention into “emotional gambling,”
where you keep scrolling for the next hit and walk away drained.
The first change that truly helped was simple: she only picked up her phone when a call or text notification arrived (after disabling all other notifications).
With everything else silenced, the benefits showed up immediately—more presence, more vivid perception, easier chores and hobbies, more music appreciation, and more play and connection.
Relapse still happened. Quitting isn’t linear. The win is noticing it quickly, resetting without shame, and returning to what matters.
The pattern we kept seeing
- Overwhelm → “I should stop.”
- Extreme rules → delete everything / become perfect overnight.
- Rebound → stress hits, habits return.
- Guilt → “What’s wrong with me?”
DDC exists to replace that cycle with a system: baseline → reset → community → maintenance.
The alternative we’re building
- Start with one change, not ten.
- Use environment design, not constant willpower.
- Stay connected to real people, not just “content.”
- Keep it going with light structure.
Want the overview?
See the full flow from assessment to maintenance.
How it works